The UI is pleasantly simplistic and gun customization is straightforward, so you can add attachments to your weapons quickly and get into a match without an overwhelming CoD-style Gunsmith system. There is weapon progression, loadout customization, and camos to unlock. While, again, nothing is innovative in XDefiant, it checks all the boxes from what you'd expect from a modern arcade shooter. There is a zoo setting, a funky tech campus, an indoor arena, and a colorful theme park setting with an arcade and haunted house. Additionally, it's nice to see that these maps aren't just well-designed, but that XDefiant knows how to have some fun with vibrant locations. There's the classic approach to favor quality over quantity, but I was impressed that XDefiant's large map pool offers a solid variety of scenery, and most of them consist of a traditional three-lane map design, keeping the pace of the matches feeling full of action and less on the cluttered and campy side. There are a whopping 14 maps in this closed beta, with four large maps for linear modes and 10 standard maps. One of my favorite parts of XDefiant was the refreshing variety of the map pool. Otherwise, these are really enjoyable modes to play. Although this keeps matches feeling brisk, there is a lopsided nature to each contest, where your victory or loss can be attributed in part to the sheer random luck of whether you're defending or attacking (which is more difficult). These are played out in just one round, so it's a toss-up if you'll get the offense or defense side of the match. Additionally, a competitive Ranked Play mode was still locked at the time of writing this, but it's scheduled to be available later in the closed beta.Īll of the game types were enjoyable, and my only gripe is with the two linear modes of Escort and Zone Control. The Cleaners' incinerator drone is great for spreading fire that can cut off routes or clear points, and Phantom players' shields are great for either defending a zone or leading the charge of an attack. Linear modes are attacking- and defending-style objectives played on larger maps, where tactical use of faction abilities can be more important for scoring a win. Arena gives the typical 6v6 shooter experience with familiar modes of Domination and Occupy (Call of Duty's Hardpoint). Modes are split into two types: arena and linear. One of my main concerns with XDefiant is the balancing issues with abilities, but Ubisoft is already taking action, and one of Libertad's overpowered healing abilities has already been temporarily disabled to make adjustments. The game would benefit from implementing a limit to prevent teams from stacking up on just one or two powerful factions. Healers are pretty overpowered right now, so a full team of Libertad players can get frustrating really fast, with a nearly constant flow of healing taking place. While XDefiant feels best when each team has a mixture of factions, many of my matches were filled with players either choosing the medic route with Libertad or Echelon for stealth. DedSec is from Watch Dogs, which looks to provide hacking and deception, but the faction was unavailable at the time of playing. The Cleaners' abilities revolve around using fire to clear out enemies, and Phantoms provide protection with a variety of shields. The Echelon faction allows you to make sneaky plays with active camo, while Libertad's abilities are all about healing yourself and teammates. There are four factions currently available in this closed beta, featuring the Cleaners from The Division, Echelon from Splinter Cell, Phantoms from Ghost Recon, and Libertad from Far Cry 6. XDefiant uses factions, which are basically just different playstyle classes with their own unique passive, active, and ultra abilities. Now Playing: XDefiant: Game Overview | Deep Dive Trailer By clicking 'enter', you agree to GameSpot's
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